It’s been a while since our last Tangent release and I have a few more in the pipeline waiting for various things like editing and layout. But for now, The Followers of Moxa written by Sebastian Birthelmer is done, and available HERE for your downloading pleasure.
Deep within the shadows of the trees, a small village conceals dark secrets. A cult, with an age-old blood pact and led by a nearly-immortal man, feasts on travelers and wanderers. As fewer travelers roam into the village on accident, the cultists have gone on the offensive, lacing the forest with traps and kidnapping parties.
Soon, the forest will be shunned as the word of disapperances and tales of bloody-handed murder spread. The cult will spread beyond its borders, carrying the worship of their wicked goddess beyond its borders on a campaign of murder and terror.
Can your band of adventurers confront the Followers of Moxa and defeat their bloody crusade…or will they become its latest victims?
As Gamemasters, we do a lot of preparation in order to put on a good show for our players. Fairly often, all of our work goes right out the window when the party zigs where we expect them to zag.
Tangents are designed to help the Gamemaster in these situations. We’ve done the hard work for you: creating a detailed location complete with a map, NPCs, plot hooks to get the players involved, and myriad content and ideas to cover your campaign as much or as little as you need. Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for at least one night of gameplay.